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Lost Ratchet & Clank Mobile Game Resurfaces After 19 Years

The gaming community has witnessed a remarkable piece of digital archaeology as Ratchet & Clank: Clone Home, a mobile game cancelled nearly two decades ago, has finally been recovered and made playable. This Java-based title, originally slated for release in 2006, has been successfully extracted from an encrypted Sony Ericsson phone and is now available for download.

The Hunt for Gaming’s Holy Grail

The story of Clone Home’s recovery reads like a detective novel spanning multiple years. YouTuber and game historian The Golden Bolt initiated the modern search in 2019 after hearing from one of the original developers that the game was not only finished but may have found its way onto a handful of mobile devices[3]. His video on the subject galvanized a community of dedicated fans who refused to let this piece of gaming history remain lost.

The breakthrough came from an unlikely duo: college students known online as “Emily” and “Super Gamer Omega Clank.” After years of painstaking research, they discovered someone who possessed the game on a Sony Ericsson W880i phone[1][3]. However, the challenge was far from over—the device’s encryption system stood as a final barrier to accessing the precious files.

Cracking the Code

As recently as a few weeks ago, the extraction team described their efforts as “hopeless”[3]. The phone’s encryption proved stubbornly resistant to their attempts, threatening to keep Clone Home locked away forever. But persistence paid off. The team successfully bypassed the encryption system, extracted the complete game files, and uploaded them to Archive.org for preservation[1][7].

The discovery revealed that Clone Home was actually developed by JavaGround, not Handheld Games as previously believed[3]. JavaGround created Sony’s final batch of Java (J2ME) games, and evidence suggests Clone Home may have been accidentally uploaded to mobile networks like Cingular or Sprint for a brief period before being pulled from distribution[3].

A Complete Gaming Experience

What makes this discovery particularly remarkable is that Clone Home isn’t just functional—it’s a complete, fully playable game. Players who have experienced the recovered title describe it as surprisingly polished and even superior to its predecessor, Going Mobile[3].

The game expands upon the mechanics established in Going Mobile with smoother controls, new weapons, and a stronger narrative framework[5]. The plot centers on digital replicas of Ratchet and Clank created by Gleeman Vox, the notorious antagonist from Ratchet: Deadlocked[5]. Players can control both the original duo and their clones while wielding an arsenal that includes the Lancer, Mini-Nuke, and the delightfully absurd “Ewezie”—a weapon that transforms enemies into sheep, staying true to the series’ signature humor[3][5].

Why Was It Cancelled?

The mystery of Clone Home’s cancellation adds another layer to this story. The Golden Bolt speculates that potential litigation between Sony and Handheld Games may have played a role[3]. Originally announced in 2005 and scheduled for a September 2006 release, the game vanished from Sony’s mobile lineup without official explanation[7].

Rumors circulated on Insomniac message boards for years, with some suggesting the game saw an accidental release in Canada before being hastily withdrawn[7]. The recovery team’s findings support this theory, indicating that Clone Home may have briefly appeared on mobile networks before disappearing into digital obscurity.

A Victory for Game Preservation

This successful recovery represents a significant win for game preservationists and demonstrates the value of dedicated fan communities. The Golden Bolt has reached out to staff at Sony and Insomniac about the discovery, and while no one would comment officially, he received the impression that some people internally are “excited” to see this previously lost piece of Ratchet & Clank history come to light[7].

The timing is particularly poignant for Ratchet & Clank fans. The series’ most recent entry, Rift Apart, launched for PlayStation 5 in 2021, with no new installment announced since[1]. Insomniac Games is currently focused on developing a Wolverine game scheduled for fall 2026[1], leaving the beloved Lombax duo’s future uncertain.

Clone Home now joins the official canon as the franchise’s 17th title[3], offering fans a unique window into the series’ expansion plans during the mobile gaming boom of the mid-2000s. The complete game, along with approximately one hour of gameplay footage, is now preserved on Archive.org for anyone interested in experiencing this piece of gaming history[1].

For a franchise built on interdimensional rifts and time-bending adventures, it’s fitting that one of its lost chapters has finally found its way home—even if it took 19 years to get there.


Sources

[1] https://en.merlininkazani.com/the-cancelled-ratchet-clank-game-has-finally-been-found/

[2] https://www.engadget.com/gaming/a-long-lost-ratchet-and-clank-mobile-game-has-been-found-123008739.html

[3] https://twistedvoxel.com/lost-ratchet-and-clank-mobile-game-clone-home-resurfaces-after-nearly-two-decades/

[4] https://www.timeextension.com/news/2025/10/you-can-finally-play-this-lost-mobile-entry-in-the-ratchet-and-clank-series-19-years-after-it-was-cancelled

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