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        <title>Bethesda on Know the Tech</title>
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        <lastBuildDate>Tue, 07 Jul 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://knowthe.tech/tags/bethesda/index.xml" rel="self" type="application/rss+xml" /><item>
        <title>Xbox Confirms Plans to Cut 3,200 Jobs Over the Next Year in Major Restructuring</title>
        <link>https://knowthe.tech/p/xbox-confirms-plans-to-cut-3200-jobs-over-the-next-year-in-major-restructuring/</link>
        <pubDate>Tue, 07 Jul 2026 00:00:00 +0000</pubDate>
        
        <guid>https://knowthe.tech/p/xbox-confirms-plans-to-cut-3200-jobs-over-the-next-year-in-major-restructuring/</guid>
        <description>&lt;img src="https://knowthe.tech/imgs/xbox-layoffs-2026.jpg" alt="Featured image of post Xbox Confirms Plans to Cut 3,200 Jobs Over the Next Year in Major Restructuring" /&gt;&lt;p&gt;Xbox has officially confirmed plans to cut approximately 3,200 jobs over the next year across its sprawling network of studios, including Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios. Half of those cuts — roughly 1,600 positions — are taking place immediately as part of a broader workforce reduction at Microsoft that is eliminating 4,800 roles today, or about 2.1% of the company&amp;rsquo;s global workforce.&lt;/p&gt;
&lt;p&gt;The announcement follows weeks of speculation that Microsoft was preparing to gut its gaming division after the end of its fiscal year on June 30. In a &lt;a class=&#34;link&#34; href=&#34;https://www.engadget.com/2208480/xbox-confirms-plans-to-lay-off-3200-workers-over-the-next-year/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;memo to staff shared publicly&lt;/a&gt;, Xbox CEO Asha Sharma laid out a blunt assessment of the division&amp;rsquo;s challenges and the restructuring needed to address them.&lt;/p&gt;
&lt;h2 id=&#34;a-health-check-that-didnt-go-well&#34;&gt;A Health Check That Didn&amp;rsquo;t Go Well
&lt;/h2&gt;&lt;p&gt;Sharma was remarkably candid about the state of Xbox&amp;rsquo;s business. &amp;ldquo;Our business today is not healthy,&amp;rdquo; she wrote. &amp;ldquo;We are operating at margins that are 3-10x lower than comparable platform and publishing businesses.&amp;rdquo; She pointed to a smaller install base heading into Gen 9, a higher cost structure, and growth bets on Game Pass and multi-platform publishing that &amp;ldquo;did not grow at the pace we expected.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The memo detailed how the division had expanded aggressively since 2018, acquiring studios at a rapid clip while the industry itself entered a period of oversupply. &amp;ldquo;We now find ourselves competing not only with the largest publishers, but also with smaller independent studios,&amp;rdquo; Sharma noted. &amp;ldquo;It is neither possible nor desirable to own every great independent studio.&amp;rdquo;&lt;/p&gt;
&lt;h2 id=&#34;studios-set-free&#34;&gt;Studios Set Free
&lt;/h2&gt;&lt;p&gt;As part of the restructuring, Xbox is divesting several studios rather than shutting them down entirely. &lt;strong&gt;Compulsion Games&lt;/strong&gt; (South of Midnight) and &lt;strong&gt;Double Fine Productions&lt;/strong&gt; are going independent, retaining their IP, catalog, and development runway for their next titles. In a statement on X, Compulsion confirmed it is keeping the rights to its games and said its &amp;ldquo;immediate priority is to support our team throughout this transition period.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Ninja Theory&lt;/strong&gt; and &lt;strong&gt;Undead Labs&lt;/strong&gt; have entered terms to join new ownership with funding to complete and grow &lt;em&gt;Senua&lt;/em&gt; and &lt;em&gt;State of Decay 3&lt;/em&gt;, respectively. Xbox did not disclose the prospective buyers. Around 350 of the job cuts are tied to these studio divestitures, according to &lt;a class=&#34;link&#34; href=&#34;https://www.thegamebusiness.com/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;The Game Business&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Meanwhile, &lt;strong&gt;Arkane Studios&lt;/strong&gt; — the Lyon-based developer behind &lt;em&gt;Dishonored&lt;/em&gt; and &lt;em&gt;Deathloop&lt;/em&gt; — faces an uncertain future. Sharma confirmed that Arkane&amp;rsquo;s management is beginning consultation with its Works Council to &amp;ldquo;review potential strategic options,&amp;rdquo; as required by French labor law. Reports indicate Arkane&amp;rsquo;s &lt;em&gt;Blade&lt;/em&gt; game has been delayed internally and is now targeting a late 2027 release.&lt;/p&gt;
&lt;h2 id=&#34;leadership-changes-and-organizational-flattening&#34;&gt;Leadership Changes and Organizational Flattening
&lt;/h2&gt;&lt;p&gt;Dave McCarthy, Xbox&amp;rsquo;s chief operating officer, is retiring. He will be replaced by &lt;strong&gt;Helen Chiang&lt;/strong&gt;, who has led Minecraft&amp;rsquo;s leadership team for the past decade. Chiang will take on end-to-end profit and loss responsibility across content, hardware, platform, and services, with Sharma saying she will &amp;ldquo;bring our businesses together under one operating model.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Sharma is also flattening the organization by removing layers of management. &amp;ldquo;Our platform teams are 40 percent larger than they were at the start of this generation, even as our player base and playtime have declined,&amp;rdquo; she wrote. &amp;ldquo;That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;Notably, Sharma confirmed that Xbox is not canceling any publicly announced first-party games or projects.&lt;/p&gt;
&lt;h2 id=&#34;a-broader-industry-pattern&#34;&gt;A Broader Industry Pattern
&lt;/h2&gt;&lt;p&gt;This is not the first round of painful cuts for Xbox. The division cut 1,600 jobs in early 2024 and laid off hundreds more just over a year ago. The latest reductions come shortly after Microsoft announced price increases for Xbox consoles, citing soaring memory and storage costs — costs the company has acknowledged it contributed to through its massive buildout of AI compute capacity.&lt;/p&gt;
&lt;p&gt;The &lt;a class=&#34;link&#34; href=&#34;https://cwa-union.org/&#34;  target=&#34;_blank&#34; rel=&#34;noopener&#34;
    &gt;Communications Workers of America&lt;/a&gt;, a union representing many Microsoft game workers, had urged the company to negotiate in good faith over &amp;ldquo;meaningful layoff protections&amp;rdquo; ahead of the cuts. The broader tech industry continues to grapple with a post-pandemic correction, and gaming has been hit especially hard, with thousands of jobs lost across publishers and developers worldwide throughout 2024, 2025, and now 2026.&lt;/p&gt;
&lt;p&gt;As Xbox resets its content portfolio and cost structure, the coming months will reveal whether this leaner, more focused approach can restore the division to health — or whether further cuts lie ahead.&lt;/p&gt;</description>
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